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The Super Game Boy (in Japan, Super Game Boy Pocket), is a portable game console released by Nintendo in Japan. It appeared in late 1995 and was the successor to the Game Boy Pocket. Like its Game Boy Pocket predecessor, it had a battery-powered LCD screen. Over 120 games were released in Japan; every one was a Game Boy-compatible title. Super Game Boy was itself intended to be a Game Boy counterpart: it used Game Boy's link cable and added a fist to the Game Boy handle for easier carrying. The source code of the device was provided to Nintendo programmers and developers to make their own Game Boy level games compatible with the console. The first version was released in early 1996,[117] and the final version came out in 1998.[118] The console itself was not as successful and was eventually discontinued after its successor, the Game Boy Player, became popular.
On May 1, 1999, Nintendo released the Singles-only Game Boy Player. This game console is a Game Boy peripheral that is designed to play Game Boy-compatible games but can also play NES games and use Game Boy, Game Boy Pocket, or NES cartridges. With the menu button, the player can switch between Game Boy mode, Game Boy Pocket mode, Game Boy Advance mode, and NES mode (the machine has an internal NES cartridge slot). Similarly, pressing the Start button on the controller activates a Game Boy mode treated as a Game Boy cartridge; pressing the ZL button on the Game Boy handles Game Boy Advance mode; pressing the ZR button on the Game Boy handles Game Boy Pocket mode; and pressing the ZR button again on the Game Boy handles NES mode. Though the controllers could be used with any of these game consoles, they were designed specifically for use on the Game Boy Player. In fact, the controls are similar to those of the Game "noid" Trainer, which was released a year earlier for the same purpose.[119] d2c66b5586