Chicken Biryani Recipe In Bengali Language 144 [UPDATED]
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Though there were advanced visual technologies in the 1980s, such as 3D graphics, computer innovation was almost exclusively in the form of smaller numbers of new video games being released annually (despite the Mega Drive's success, Sega's broad range of games for the Mega Drive sold less than 2 million units as a whole as compared to Nintendo's broader range of games sold more than 20 million units as a whole, including the Famicom/NES which had Super NES-like add-on devices as well), and each game typically costing an average of $100.[53] At the time, one might expect marketing campaigns to vary from one game to the next, but the road would become predictably crowded with similar looking games, like the 80s counterpart to Sega's CinematronicsImpulseTron and the many shmups; early brain-teasers were often obscure and hard to find until sampled, with only a few small steps between the simplest and most complex home versions. The PlayStation (and Sega Genesis as a side product) would create a technological revolution in games, but every major home platform had a music game, most often in the rhythm-based genre; the most prominent example being Konami's Dance Dance Revolution.
The rise of 3D handheld gaming systems in the late 1990s would usher in an age of gameplay innovation; with Nintendo's Game Boy being the first major handheld game system to debut, similar handhelds were released which experimented with both first-party and third-party games so that these systems essentially became competing platforms; in particular, with the introduction of Sony'sPlayStation Portable in 2002 and the Nintendo DS in 2004, the wide variety and complexity of gameplay on a handheld device was no longer restricted to the major home consoles. With the enhanced power of these handheld consoles, even most non-rhythm games began to offer realistic or at least aesthetically pleasing engine-generated graphics -- Nintendo has been a leader in this trend with its Game Boy Advance, GameCube and Nintendo DS lines, as well as the PS2 and Nintendo Wii lines which grew from Sega's Dreamcast, but like the 8-bit era, other systems have attempted this, such as Sony's PlayStation Portable Classic, GameCube, and PlayStation Portable (2002) and Apple's Game Boy Player (2004) when they released the Game Boy iPod touch (2005). d2c66b5586